We are currently looking for testers to help us test a very early alpha Minecraft server built around late medieval faction warfare, RPG progression, player-driven trade, and optional playstyles.
This is not a server where everyone is forced into the same loop but rather you can commit fully to PvP warfare, grind your way through MMO-style progression, or take a more independent path as a trader, gatherer, craftsman, or contractor who supplies factions and builds for other players. The goal is to create a world where war, economy, and progression all feed into each other without forcing players into a single role.
Players can establish temporary camps in the wild to support hunting, gathering, and travel, while Osthaven serves as the central marketplace for buying and selling goods. We also have systems in place to make trade safer and more reliable, including a dedicated trade window plugin, so players do not have to rely on unsafe drop-trading.
Because this is an early alpha, we are specifically looking for people who are willing to test mechanics, look for bugs and balance issues, give honest feedback, and help shape the direction of the server early on.
If you enjoy medieval settings, faction conflict, player economies, RPG progression, custom content, and helping build something from the ground up, weβd like to have you.
MineScape

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